# 试验模式 Time:10 分钟 当 “Experimental Mode”(试验模式)仍然可用时,开发者们创建了许多旧式场景与模型。但[但模式目前已被禁用](https://devforum.roblox.com/t/removal-of-experimental-mode/152807)。本文概述了一些在当前 Roblox 架构中无法使用的常见设计实例及解决方案。 ## 创建部件 有时在玩家进行操作时,需要向游戏世界内插入新的部件。在“试验模式”中, `LocalScript` 可以创建新部件并通知服务器,而后服务器将会更新其他客户端。 转换试验模式的游戏:代码示例 1 ``` local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = playerGui:WaitForChild("ScreenGui") local spawnCarButton = screenGui:WaitForChild("SpawnCarButton") local carTemplate = ReplicatedStorage:WaitForChild("Car") local function onClick() local car = carTemplate:Clone() local character = player.Character local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local spawnPosition = humanoidRootPart.CFrame + Vector3.new(0, 10, 0) car:SetPrimaryPartCFrame(spawnPosition) car.Parent = game.Workspace end end spawnCarButton.MouseButton1Click:Connect(onClick) ``` 而且,此代码在“试验模式”下运行顺畅,但现在只能针对本机玩家生成车辆,其他玩家无法看到或与之互动! 查看解决方案 `LocalScript` 应当触发 `RemoteEvent` 并且服务器 `Script` 应当管理车的实际生成。 -- LocalScript(客户端) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local playerGui = player:WaitForChild(“PlayerGui”) local screenGui = playerGui:WaitForChild(“ScreenGui”) local spawnCarButton = screenGui:WaitForChild(“SpawnCarButton”) local spawnCarEvent = ReplicatedStorage:WaitForChild(“SpawnCarEvent”) local function onClick() spawnCarEvent:FireServer() end spawnCarButton.MouseButton1Click:Connect(onClick) ***__Roblox官方链接__:[试验模式](https://developer.roblox.com/zh-cn/articles/Converting-From-Experimental-Mode)