Time:BodyMover: Code Sample 1

Objects that inherit from the BodyMovers structure are used to move Parts against gravity and other forces.

Shared properties

Force, MaxTorque, and MaxForce

All BodyMovers objects have either a Force, MaxTorque or MaxForce property which function the same. These are Vector3 properties and depending on the amount of each axis (X,Y,Z) will be the maximum amount of force that can be applied to that axis.